Devlog 2 · 30 October 2026

From grey clay to nightmare

Home Haunt is an AR horror game prototype for iPhone, based on Nikolai Gogol's «Viy» (1835). A student has to read prayers over a dead witch for three nights, and in our game the haunting happens in your own room. This devlog is about the monsters: how they look, how they move, and how they were made.

The short version: the models are AI-generated, the animations come from a free CC0 library, and none of it is final.

87 s · staged in Blender for this devlog; the last seconds are iPhone screen recordings · game prototype

The cast

Twelve models are in the video: Pannochka (the dead witch), Viy, Chort, the old woman, Upyr, Kikimora, Vurdalak, the Winged, three wall spirits (pig-snout Chort, Hairy Bies, thin Chort) and the Rooster.

Seven Home Haunt monsters in a row, textured

How they were made, honestly

From clay to texture

Each model starts as a raw mesh. In the video a hot line sweeps from the feet to the head: grey clay above it, textured model below.

Pannochka: grey clay mesh and textured model
Pannochka: raw mesh | Tripo texture
Viy: grey clay mesh and textured model
Viy: raw mesh | Tripo texture

Fitting a phone

Raw Tripo meshes are too heavy for AR, where the phone also runs the camera and the room mesh. We thin them in Blender and shrink textures from 4096 to 1024.

ModelTripo, trianglesIn game
Pannochka23,52814,774
Viy38,56615,759
Chort38,4447,880
The old woman28,10113,789
Upyr23,87211,819
Kikimora24,11111,818
The Winged9,4985,910
Upyr: clay and texture
Upyr
Chort: clay and texture
Chort

Movement

Pannochka gets up from her coffin and gropes the air. Viy trudges at half speed, to feel heavy. Chort stalks in jerks. The old woman and Upyr walk. Kikimora creeps. The Winged flies by code: its wings squeeze and sway.

Viy
Viy
Kikimora
Kikimora
The Winged in flight
The Winged

What is missing

No facial animation yet. Viy's heavy eyelids are procedural in the game, not part of the model. Pannochka's glowing eyes are a separate effect in the game and are not in the Blender render. The light, fog and candles in the video exist only for the devlog.

Where the game is

Home Haunt is in closed testing on iPhone through TestFlight. Co-op is the next big piece: two phones, two homes, one night. If you have an iPhone and want to test, write to [email protected].

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